알케미 팩토리
알케미 팩토리

Alchemy Factory Recipes: All Categories and Devices

Quick answer

Recipes are the foundation of production in Alchemy Factory. They define how raw materials, components, and special items are transformed into usable products through different machines and devices, and every one of them shares the same three-part shape: Inputs, a Device, and Outputs. The game groups them into five categories — Fuel, Solid, Component, Liquid & Potion, and Misc & Special.

What this recipes hub covers

Instead of focusing on isolated items, this section explains the relationships between inputs, devices, and outputs. That relationship is what lets you plan efficient production chains and scalable factories, rather than placing machines one at a time and hoping the throughput holds.

Recipes are organised by category here so you can see how the different crafting systems work together. Each category below explains what it produces and where it fits into a running factory.

How recipes work

Every recipe in Alchemy Factory follows the same basic structure:

  • Inputs – the resources or items required to start the process.
  • Device – the machine used to process the recipe.
  • Outputs – the resulting product, used for crafting, automation, or selling.

Understanding recipes is essential for three reasons: building stable production lines, reducing resource waste, and preparing for automation and scaling. A chain that ignores its recipe structure usually stalls at the first machine that cannot keep up with the one feeding it.

Recipe categories

Each category groups recipes by what they produce and where they sit in progression.

Fuel recipes

Fuel recipes convert raw materials into burnable or energy-related items used to power machines and production systems. Fuel is often required early and remains important throughout the game, because every heat-drawing device depends on it.

For the current best options, see the fuel tier comparison.

Solid recipes

Solid recipes transform raw materials into processed solids such as planks, bricks, ingots, and construction components. These recipes form the backbone of most early and mid-game production chains.

Component recipes

Component recipes produce intermediate items that are not used directly but are required by many other recipes. Efficient component production is key to automation, since a stalled component line stops every recipe downstream of it.

Liquid & Potion recipes

These recipes combine liquids, herbs, and special materials to create potions and magical outputs. Potion recipes often involve more complex inputs and devices than the solid and fuel tiers.

The cauldron recipes and heat draw page covers that device in detail, and the wiki breakdown of Alchemy Factory recipes lists the categories and devices in one reference.

Misc & Special recipes

Miscellaneous recipes include unique, magical, or specialised transformations that do not fit neatly into the other categories. They are typically unlocked later in progression and are tied to specific steps rather than to volume production. The Oblivion Essence recipe page tracks one of these special cases.

Recipes and other sections

Recipes connect directly to the rest of the wiki. Guides explain how and when to use recipes during progression. Items describe what each input and output item actually does. Wiki explains the systems and mechanics behind production. Together, these sections form a complete reference for understanding Alchemy Factory's crafting systems.

Devices used in recipes

Three devices anchor early production:

  • Table Saw – cuts wood into planks.
  • Stone Crusher – processes ores and stone materials.
  • Kiln – fires clay into bricks or glass.

What is still being documented

The full input and output table for every recipe in each of the five categories is 待确认. The category structure, the Inputs–Device–Outputs pattern, and the three core devices above come from the source hub and are confirmed; individual recipe rates will be added here as they are verified against the game.